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1. 6 games for just 56k SP??!!!! Seriously. - in Feedback/Requests [original thread]
SP costs for skills are lower now though, so, while the net change is against our previous ratios, it's still not that bad.
- by Daken Cydonia - at 2012.10.02 00:45:00
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2. Not op my *** - in Feedback/Requests [original thread]
STB Vermaak Doe wrote: I'm complaining because the risk/sp required is a lot lower than the reward you get through sniping. So far while sniping, every match i get about 15+ kills to about 0-3 deaths using a very unskilled method Honestly...
- by Daken Cydonia - at 2012.09.17 02:10:00
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3. TO THE TANKERS!! - in Feedback/Requests [original thread]
ICECREAMK1NG WARRIORS wrote: I'm luvvin this tanky '' hey i'm not a god anymore, i don't want to play like everyone else, i'm no good at FPS '' This is funny because you haven't already said it on every other tank whiner thread... oh wait...
- by Daken Cydonia - at 2012.09.17 02:04:00
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4. TO THE TANKERS!! - in Feedback/Requests [original thread]
TiMeSpLiT--TeR wrote: They're going to ad web generator on the next build. We will see how is going to turn out. I haven't spec fora tank yet, so I don't know how powerful they are. Militias shouldn't be that powerful,,proto types should be abl...
- by Daken Cydonia - at 2012.09.17 02:01:00
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5. [REQUEST] New Small Turret type: Jumpseat - in Feedback/Requests [original thread]
I understand that on the old builds, squads were of 6, so 1 squad = 2 LAV's, but if 4 is the new number, it makes sense to be able to transport them all together, even if it means sacrificing the turret to do so.
- by Daken Cydonia - at 2012.09.12 21:14:00
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6. rockets throwing dropship around - in Feedback/Requests [original thread]
I'd like to see an option in the controls menu that's an equivalent to Aim Assist but for dropships. Basically you turn it on to fly a ship like you did in the last build. It'd be slower and less maneuverable but much more controllable.
- by Daken Cydonia - at 2012.09.09 14:41:00
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7. CCP wants to make militia modules BPCs - in Feedback/Requests [original thread]
City Fan wrote: im only a rookie, but i noticed the militia gear was inferior to most basic items... so when im skilled enough & rich enough, will i ever look back at militia gear? i doubt it with the fine array of arsenal i can view now......
- by Daken Cydonia - at 2012.09.09 14:38:00
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8. [REQUEST] New Small Turret type: Jumpseat - in Feedback/Requests [original thread]
I'd really like to see spare seating that would be equipped in a small turret slot, requiring Turret IV to equip it. It's very frustrating to get a squad of 4 together, get into a game, avoid INVALID fitting bugs, etc etc, and then not have a way ...
- by Daken Cydonia - at 2012.09.09 14:32:00
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9. [Request] Dual Hand Guns - in Feedback/Requests [original thread]
Altessan Vigarde wrote: dust badger wrote: http://dust.ccpgamescdn.com/www/img/dropsuits/minmatar2.png concept art or the future ? The ability for logistics to dual wield weapons would actually make that class playable. Learning ho...
- by Daken Cydonia - at 2012.08.24 21:52:00
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10. Current Militia gear that gives Zero incentive to getting better gear. - in Feedback/Requests [original thread]
As someone who plays mostly Scout Sniper and Logistics, I can tell you that you're not going to one hit kill ANY suit with a Militia Sniper Rifle unless you: A- Have a fair amount of damage mods (Be it weaponry skill, sniper rifle skill, Light we...
- by Daken Cydonia - at 2012.08.24 21:47:00
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11. [REQUEST] Adjust target Identifiers for Turrets higher, swarms can't hit them - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Lock, aim up, THEN fire. Missiles go high, and hit the target instead of the ground. It would be good if they fixed the NEED to do that, though. +1 Did this two builds ago, last build (as Mr Vito) and on this build...
- by Daken Cydonia - at 2012.08.19 23:56:00
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12. [REQUEST] Adjust target Identifiers for Turrets higher, swarms can't hit them - in Feedback/Requests [original thread]
I've noticed that when using a swarm launcher against turrets, the target identifier that the launcher actually locks on to is at the base of the turret/gun emplacement. The missiles seem to always strike the ground instead of the turret. It seems...
- by Daken Cydonia - at 2012.08.19 00:14:00
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13. KBM Gimped Beyond Measure. - in Feedback/Requests [original thread]
Veigar Mordekaiser wrote: 90% of the player base will not disappear, as more than 50% of players will probably just be looking for arcade style gameplay, with a more interesting skill system. So now you've got a minority of players, looking to ...
- by Daken Cydonia - at 2012.08.18 12:14:00
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14. Map is too big. - in Feedback/Requests [original thread]
V Shadow wrote: Think they could also do with putting the red area (there area you get killed by) on the map again. I completely agree, had a free LAV blow up on me earlier because of this, and no countdown. That's not so bad, but losing a...
- by Daken Cydonia - at 2012.08.17 23:17:00
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